***Definition*** :: A learning environment where lessons involve learners with problems encountered in real-life and ask them to find real-world solutions. ***Source*** :: [[AIH Ch5]] When presenting in this method, the learner may make meaning of the information based on past experience and personal interpretation. Thus encouraging the development of [[ADM|Higher Order Thinking Skills (HOTS)]]. Effective problems are: 1. Relate to the real-world so learners want to solve them 2. Require learners to make decisions 3. Are open-ended and not limited to one correct answer 4. Are connected to previously learned knowledge as well as new knowledge 5. Reflect lesson objective(s) 6. Challenge learners to think critically #glossary #foi