***Definition*** :: A learning environment where lessons involve learners with problems encountered in real-life and ask them to find real-world solutions.
***Source*** :: [[AIH Ch5]]
When presenting in this method, the learner may make meaning of the information based on past experience and personal interpretation. Thus encouraging the development of [[ADM|Higher Order Thinking Skills (HOTS)]].
Effective problems are:
1. Relate to the real-world so learners want to solve them
2. Require learners to make decisions
3. Are open-ended and not limited to one correct answer
4. Are connected to previously learned knowledge as well as new knowledge
5. Reflect lesson objective(s)
6. Challenge learners to think critically
#glossary #foi